Illusionist Classes — Attacker, Guard, Healer & Sorcerer
Low threatUpdated 2026-06-04
Illusion Connect Re divides its roster into four core classes. Each class fills a specific role in your formation. A balanced team needs at least one of each to handle the variety of threats in story stages, arena, and boss raids.
Class breakdown
| Class | Role | Position | Stat Priority |
|---|---|---|---|
| Attacker | Single-target DPS | Front/Mid | ATK, Crit Rate, Crit DMG |
| Guard | Tank / Damage absorber | Front | HP, DEF, Block Rate |
| Healer | Sustain / Status cleanse | Back | ATK, Healing Bonus, Speed |
| Sorcerer | AOE damage / Debuff | Mid/Back | ATK, Penetration, Speed |
Building your formation
Your formation has six slots. Front-line positions should be held by Guards and durable Attackers. Mid-line is for squishier Attackers and Sorcerers. Back-line is exclusively for Healers. See the Class Guide for detailed breakdowns of each class's passive abilities and recommended gear sets.
Some Illusionists have hybrid roles. For example, certain Attackers have self-heal passives that let them flex as off-tanks. Check individual character pages before building your final lineup.
FAQ
- Which class should I prioritize for early game?
- Focus on one strong Attacker as your main carry, one Guard to protect the team, and one Healer to sustain through longer fights. Sorcerers become more valuable in mid-to-late game when AOE damage is essential for wave clearing.